"User Profiling & Scenarios" & "AIA charting"
(Audience, Issues & Approach)

Understanding the User Experience [PRINT This Page]

If we look at designing navigation as the process of planning for user goals, then we need to become more sensitive to obstacles that might stand in the way. Doing this means looking not only at user's goals, but at their behaviors, preferences and resources.

You can't know everything about every user, but there's a lot you can find out about them without too much extra effort.

In general, most people need to know some basic things in order to orient themselves. This is true whether they're navigating a building or a website. These basic navigation needs including answers to the following 4 questions:

  1. Where am I going?
    In life we have signs, maps, sounds, smells, etc. to give us our location. On the web we get lost very fast.
     
  2. Where can I go?
    On the web, to get from door to door, we want to know our options so we can weigh our alternatives.
     
  3. How will I get there?
    On the web we can take a wrong turn & be quickly lost. Visible paths and search tools provide a sense of options for a user-friendly environment.
     
  4. How can I get back to where I once was?
    A clear path (breadcrumbs) and descriptive labels help visitors backtrack without needless frustration.

Putting yourself in the User's Shoes

Take the example of a typical shopping site. A developer signs on to help a record store set up a web storefront.

In the early stages of discussion, the developer quizzes the client on their "mission and goals", their needs, and their concerns. In service to the client, the developer then spends three months creating a website that will meet every one of these needs and then some. The client is thrilled at the result.

When the website premieres, however, the client receives a flurry of email from disgruntled consumers. From server logs, the developer can tell that customers are not making it very far into the website. Sales are particularly nonexistent. Six months later, the client abandons the web storefront, convinced tht web shopping is a terrible farce.

What happened? No one stopped to consider the "users' goals", and how they might be different from those of the company.

The seller and the buyer can sometimes have radically different goals. The following chart shows the different goals that might be held by a record store and a user.

SITE USER
Wants to make money on the web Wants to purchase securely
Wants to find out about customers Wants to retain privacy
Wants to offload 6,000 overstocked copies of Sheena Easton records Wants to buy the last Smashing Pumpkins CD
If the storefront design proceeds without the client's needs in mind, what's going to happen? The following chart gives an idea.
SITE USER
Requires users to pass through an "On Sale Now!" screen that promotes the discounted Sheena Easton records Is annoyed with having to look at a promotional screen. Just wants to find the Smashing Pumpkins CD!
Rushes shoppers to the checkout and locks them into the ordering process Panics on entering the checkout process, since questions about security still haven't been addressed and there seems to be no easy way to change one's mind.
Asks for personal information on perferences, buying habits and income. Is infurtiated by the request for personal information. None of their business!

What is the likely outcome here? NO SALE

What does this have to do with the user and navigation? Everything!

The user had a primary goal and that goal should have been the driving process in this website's development from the beginning.

Navigation is "goal-centered" and "action-oriented". It occurs within a space, though it may not be a "real" physical space. Understanding these key concepts is the first step in understanding navigation design. Rather than designing sidebars and menus, you're designing spaces and interactions. You're crafting the User Experience.

To understand these "user goals" and design accordingly, you can start with these two methods: creating "Profiles" and thinking in "Scenarios"


Scenarios and Profiles are helpful 1st steps in understanding the whole experience of a site from a user's perspective.  Interviews and "usability testing" with users, with research, completing the picture.

USER PROFILES: User profiles are brief studies of people/businesses who might visit your site.

A little like a character study in acting or literature, in which you try to put yourself into someone else's shoes in order to understand them better. Not meant to replace focus groups or user testing. Instead they act as guides throughout the design process to help keep the human factors at the forefront.

Imagine you've come up with a terrific idea for a site: an online matchmaking service. You've spent some time exploring the possibile technologies and you know you can make it work. But what would people really want from a matchmaking site? What are their goals, besides getting "together"? Coming up with some user profiles can seriously help fill in these gaps.

SCENARIOS: Adding predictions to a user's profile becomes a scenario.

Scenarios, or possible situations, can offer you a view of the navigation process as a whole. It also fits the view of the site as an active place for people to move around in. You'll be surprised at what you can learn if you take the time to sketch some scenarios.

Take your fictional user profiles and move each individually through the site noting:

  • How each mght move through the site.
  • What barriers may be encountered along the way
  • How to remove the barriers

DEFINING YOUR AUDIENCE
Narrowing the field
So, how do you know who your audience is? It's trickier than one thinks. If you're planning an online toy store you'd think your primary audience would be parents. However, parents are a pretty large group. Are you targeting "wealthy" parents? Parents who work? Montesori advocates? U.S. citizens or parents worldwide? Depending upon what you're sellling, and who you expect will want to buy it, your approach could be quite different.
Multiple audiences
In reality, your audience will probably be made up of many distinct groups, each with different concerns and interests. The toy store (selling brand-name toys) for example, may decide that while the working parents are their primary audience, there are a number of additional audiences being served. You will likely decide to come up with a different approach for each audience and design tailored paths for their interests and needs. Below are some examples of how ISSUES and APPROACHES would differ between various audiences. (This chart should have included the scenario column of information, too - but didn't for unknown reasons)
AUDIENCEs/with scenarios ISSUES/needs? APPROACH (to solving issues) -- what sort of pages will we create to addresss each groups issues/needs?
Parents Cost Provide a store tour outlining how discounts are possible and commitment to safety.
Young mother with two kids - little computer experience with old computer and slow dial-up connection -- looking for educational toys. She's thinking about 'home schooling' Safety
Durability Include kid tested durability rating on toy screens
Time spent shopping Design fast purchase paths for busy parents, offering alternative payment plans and layaway opportunities.
Return options Detail return policies and mailing options in FAQ and as part of checkout process
Teachers Cost Offer "success stories" from other teachers who've built a large toy collection by buying discounted toys online.
Teacher given a budget to provide new toys for their varying classes (preschool - 2nd graders) - using campus computer (mac?) to locate smart, safe toys -- interested in curriculum ideas, too Safety Provide a safety and educational value rating on toy screens and allow searching by these fields.
Educational value Create a teachers' or educational corner of the site.
Curriculum ideas Add a forum for teachers to exchange ideas, and archive it.
Relatives & friends Gift ideas Offer "Gift Central" for tips and ideas on purchases and provide wish list area for kids.
Aunt and Uncle - never had kids of their own and live far away from their nieces and nephews - no serious computer experience but eager to order something on line to have sent to their familes -- want to understand what they can and can't do when purchasing online -- sure wish they knew what these kids wanted the days :) Gift wrapping Provide a purchasing FAQ to answer questions about gift wrapping and shipping before checking out.
Shipping time & cost
Age level Include age level on toy screens and make it possible to search by age and interests.
Kids Fun value Design a "Just for Kids" area with original editorial content - reviews and toy ratings by kids, for example.

Brother and Sister told their aunt and uncle would love to know what they want for their birthdays. Eager to create "wish list" -- no concerned with cost value - just fun value!

These kids are very computer saavy and have the latest in hardware and connection at home

Trendiness Create a showcase for new toys. On every toy screen, provide links to related items.
Related collectibles
Payment permission Address the issue of how kids can or cannot buy online, which also helps ease parents concern - but provide "wish list" for kids to use and share with parents